I have a few personal projects which I have worked on in my own time, located on my GitHub here.
A Pokémon type analyser, providing the optimal teams combinations per configuration. Uses Google API to communicate with online spreadsheet datasets. Used by other developers for Pokémon spin-off game balancing.
One major element of my PhD was the creation of a deep-reinforcement learning pipeline. This involved the creation of a Simulation and learning pipeline. Several state-of-the-art algorithms were exploited.
The team project during my MSc degree involved the recreation of a "Fall Guys" knock-off.Our team built a custom game engine from a skeleton codebase using following middleware. The following showcase the levels from my team project (Feb-Mar, 2021).
During my BSc and MSc, modules involved the development of game technologies. The following demonstrate those.
Jan-Feb, 2021. Using a commercial game engine to prototype a "Fall Guys" knock-off. Available to play here!
Dec, 2020-Jan, 2021. In a homebrew C++ game engine, prototype a "Fall Guys" knock-off.
Nov-Dec, 2020. Create a Cyberpunk setting using OpenGL.
Jan-May, 2020. Create a video game using any engine/technologies. Available to play here!
Sep, 2019 - May, 2020. Final year undergraduate dissertation project using Goal-Oriented Action Planning for game AI.
Jan-May, 2020. Finish the physics engine, input and game logic for an arcade game.
Keywords: Deep Learning, Reinforcement Learning, Active Target Tracking, Computer Vision, Sim-to-Real, Unity, Simulation
Keywords: Deep Learning, Reinforcement Learning, Active Target Tracking, Computer Vision, Sim-to-Real, Unity, Simulation
Keywords: Specification Mining, Temporal Data, Algorithm, Heuristic Search
Keywords: Specification Mining, Temporal Data, Algorithm, Heuristic Search
Keywords: Conformance Checking, Temporal Algebras, Business Process Management
Keywords: Temporal Queries, Relational Model, Query Optimization, Database Systems